Our Junior 3D artist Aykut Düz explains how we design the maps of Zula and internal map testing process. For comments and recommendations: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=23
Read More »MadByte Dev Diary – The Use of LightMap
Our 3D Artist Ayhan Çerçi talks about lightmap use and how it is good for games. For Questions and Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=22
Read More »MadByte Dev Diary – High Modelling With ZBrush
Our Senior 3D Artist Fevzi “Arcane” Altuncu briefly talks about ZBrush modelling.
Read More »MadByte Dev Diary – Scrum Method in Project Management
Our Project Director Özgür “Zwartan” Soner talks about Scrum Method,in Zula’s project management and why it was adopted. For your comments and suggestions join us in our discussion board: http://www.madbytegames.com/forum/viewforum.php?f=6
Read More »MadByte Dev Diary – Which Programs We Use For Graphics?
MadByte Games’ Art Director Yakup Demirden talks about which programs are used on developing Zula’s graphics. This episode is mostly for those who wonders what programs game developers use for graphic development.
Read More »MadByte Dev Diary – Game Engine
Our Development Director Yasin Demirden, talks about the game engine used in Zula and why this engine was chosen.
Read More »