Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into. anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93
Read More »Dev Diary – Weapon Texture Adjustments
Our 3D Artist, Yunus Emre Yaman, talks about the adjustments we make on textures while importing weapons of Zula and the problems we face while doing it. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=89
Read More »Dev Diary – Cloth Animation
We’ve decided to follow a different path on our Development Diary videos. From now on we’ll just sit by our developers’ side and ask them to tell us what they’re doing. Our first hero is Fevzi “Arcane” Altuncu. He tells ...
Read More »Dev Diary – Chat System in Zula
Our Senior Backend Developer Onur Ünlü explains the chat system in Zula and features such as foul language filter. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=84
Read More »Dev Diary – Procedures of 3D Game Modelling
Our Senior 3D Artist, Fevzi “Arcane” Altuncu, explains the procedures of 3D Game Modelling for Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=75
Read More »Dev Diary- RPM – Mouse Click Relationship in Weapon Animations
Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
Read More »Dev Diary – Integrating Lightmap to Zula
Our Junior 3D Artist, Aykut Tüz talks about the lightmap, shadowmap and occlusionmap produced for Zula and how they are integrated. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=72
Read More »Dev Diary – Security and the Use of Web API
Senior Our Backend Developer Onur Ünlü talks about the Web API used in the backend side of Zula and its benefits in terms of security. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=71
Read More »Dev Diary – Weapon Animations
Here are some weapon animation examples that Yakup Demirden talked about on his last video diary. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=67&p=183#p183
Read More »Dev Diary – TPS and FPS Hand Animations
Our Art Director, Yakup Demirden, explains the difference in hand animations between 1st person and 3rd person camera angles and how we optimize them. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=64
Read More »Dev Diary – Occlusion Culling
Our Game Programmer, Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58
Read More »Dev Diary – Fighting With LAG
Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency). For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48
Read More »Dev Diary – Game Design Document
Our Executive Producer and Project Director Özgür Soner talks about Game Design Document, a must in game development. There is also a little surprise at the end of the video. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=47
Read More »Dev Diary – Export And Optimization
Our Junior 3D Artist, Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44
Read More »Dev Diary – UI Design
Our Art Director Yakup Demirden talks about how we create Zula’s User Interface and to what points we focus when we design. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=43
Read More »Dev Diary – Uses of Mockups
Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv
Read More »Dev Diary – Making of Blood Splash Effects
Our Game Programmer Can Mert Bozkurt talks about the blood splash effects in Zula and their how we prepare the dynamics of them. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=41
Read More »Dev Diary – Server Client Communication
Our Development Director Yasin Demirden talks about the Server Client communication in Zula and the Prediction system that reduces the effects of network delay. For comments : http://www.madbytegames.com/forum/viewtopic.php?f=6&t=30
Read More »MadByte Dev Diary – Level of Detail And Its Use On Weapons
Our Senior 3D artis Fevzi “Arcane” Altuncu talks about level of detail on weapons of Zula and its benefits. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=27
Read More »MadByte Dev Diary – Making of Smoke Bomb
Our game programmer Can Mert Bozkurt explains how we create smoke bomb effect in game in detail. For comments and recommendations: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=25
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