Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us.
For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85
Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us.
For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85
Tagged with: art direction @en enironment Zula @en