Home / Dev Diary / Dev Diary – Getting the Environment Dirty

Dev Diary – Getting the Environment Dirty

Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us.

For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85

About MadByte