In this chapter of Developer Diaries, our Game Programmer Enes Kaya Öcal talks about the bullet physics calculations for the in-progress Battle Royale mode of Zula. The video is up on Youtube and IGTV!
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In this chapter of Developer Diaries, our Game Programmer Enes Kaya Öcal talks about the bullet physics calculations for the in-progress Battle Royale mode of Zula. The video is up on Youtube and IGTV!
Read More »Battle Royale mode is coming to Zula! In this chapter of our Developer Diaries, our Senior 3D Artist Özgür Karagöz talks about the technics used for adding the roads on the Battle Royale map’s terrain. The video is up on ...
Read More »THE NEW DEVELOPER DIARIES VIDEO IS HERE! What has changed until now? What’s waiting for us in 2019? Are you curious about our plans? Then we invite you to watch the new episode of our Developer Diaries. In this chapter, ...
Read More »Click for Dev Progress. MadByte Games team keeps growing and working on new developments every day. Are you curious about the ideas our team is working on? Now you can check our new ideas and follow the development progress of ...
Read More »MadByte Games attended the biggest game expo of the biggest gaming market in the world;Asia. ChinaJoy took place in Shanghai, Chine, as the name suggests. It was very important for both us and Turkish Game Industry because Zula was the ...
Read More »July 10, 2014. We took Zula, the F2P MMOFPS we’ve been developing for 2 years,outside its home for a playtest at a local internet cafe. It made our team happy to see that Zula works with the internet cafe softwares ...
Read More »On behalf of all the members of our team, we’d like to give the month of abundance and happiness, Ramadan, a warm welcome.
Read More »We have reached 2500 likes. We thank 2500 times to 2500 people who have supported and believed in us . With your support, we will continue to work hard to make Zula a big success both in Turkish and international ...
Read More »Our Executive Producer, Özgür “Zwartan” Soner has an announcement to make about the most expected Beta stage of Zula. He explains when it’ll start and how the process will go.
Read More »Our Game Design and Production Asisstant Uğur Serttaş, briefly talks about the game design process of Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=97
Read More »Our Gama Programmer Can Mert Bozkurt tells how we identify the state of the players when they are navigating through the game lobby. Follow us: Facebook: https://www.facebook.com/MadByteGames Twitter: https://twitter.com/madbytegames Google+ https://plus.google.com/u/0/b/116661358078504464356/116661358078504464356/
Read More »Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into. anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93
Read More »Özgür Soner, Yasin Demirden and Fevzi Altuncu holds a Video Game Development Seminar at ITU Ayazaga Campus on April, 28th. If you have questions about Turkish game industry or game development, that is the time you can easily ask to the ...
Read More »Our 3D Artist, Yunus Emre Yaman, talks about the adjustments we make on textures while importing weapons of Zula and the problems we face while doing it. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=89
Read More »We’ve decided to follow a different path on our Development Diary videos. From now on we’ll just sit by our developers’ side and ask them to tell us what they’re doing. Our first hero is Fevzi “Arcane” Altuncu. He tells ...
Read More »Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85
Read More »Our Senior Backend Developer Onur Ünlü explains the chat system in Zula and features such as foul language filter. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=84
Read More »Our Executive Producer, Özgür “Zwartan” Soner, answers one of the most frequently asked question; “Is Zula going to be a free or not?” For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=79
Read More »Our Game Design&Production Assistant, Uğur Serttaş, briefly talks about how we prepare the weapon parameters prepared at the backend. değiniyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=77
Read More »Our Game Programmer, Can Mert Bozkurt, talks about the tool we developed for compressing textures of 3D models on Zula’s development. For comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=76 Te
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