Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
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MadByte Dev Diary – Level of Detail And Its Use On Weapons
Our Senior 3D artis Fevzi “Arcane” Altuncu talks about level of detail on weapons of Zula and its benefits. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=27
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