Our Senior 3D Artist, Fevzi “Arcane” Altuncu, explains the procedures of 3D Game Modelling for Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=75
Read More »Dev Diary – Export And Optimization
Our Junior 3D Artist, Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44
Read More »Dev Diary – UI Design
Our Art Director Yakup Demirden talks about how we create Zula’s User Interface and to what points we focus when we design. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=43
Read More »Dev Diary – Uses of Mockups
Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv
Read More »Dev Diary – Server Client Communication
Our Development Director Yasin Demirden talks about the Server Client communication in Zula and the Prediction system that reduces the effects of network delay. For comments : http://www.madbytegames.com/forum/viewtopic.php?f=6&t=30
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