Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into. anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93
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Dev Diary- RPM – Mouse Click Relationship in Weapon Animations
Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
Read More »Dev Diary – Weapon Animations
Here are some weapon animation examples that Yakup Demirden talked about on his last video diary. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=67&p=183#p183
Read More »Dev Diary – TPS and FPS Hand Animations
Our Art Director, Yakup Demirden, explains the difference in hand animations between 1st person and 3rd person camera angles and how we optimize them. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=64
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