Our Senior 3D Artist, Fevzi “Arcane” Altuncu, explains the procedures of 3D Game Modelling for Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=75
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Dev Diary – Integrating Lightmap to Zula
Our Junior 3D Artist, Aykut Tüz talks about the lightmap, shadowmap and occlusionmap produced for Zula and how they are integrated. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=72
Read More »MadByte Dev Diary – Level of Detail And Its Use On Weapons
Our Senior 3D artis Fevzi “Arcane” Altuncu talks about level of detail on weapons of Zula and its benefits. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=27
Read More »MadByte Dev Diary – The Use of LightMap
Our 3D Artist Ayhan Çerçi talks about lightmap use and how it is good for games. For Questions and Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=22
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