Our Junior 3D Artist, Aykut Tüz talks about the lightmap, shadowmap and occlusionmap produced for Zula and how they are integrated.
For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=72
Our Junior 3D Artist, Aykut Tüz talks about the lightmap, shadowmap and occlusionmap produced for Zula and how they are integrated.
For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=72
Tagged with: 3D @en Dev Diary @en LightMap @en Project Zula Zula @en