Home / Tag Archives: Project Zula

Tag Archives: Project Zula

Dev Diary – Occlusion Culling

Our Game Programmer,  Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58

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Dev Diary – Fighting With LAG

Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency).   For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48

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Dev Diary – Game Design Document

Our Executive Producer and Project Director Özgür Soner talks about  Game Design Document, a must in game development. There is also a little surprise at the end of the video. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=47

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Dev Diary – Export And Optimization

Our Junior 3D Artist,  Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44

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Dev Diary – Uses of Mockups

Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv

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