Our Junior 3D Artist, Aykut Tüz talks about the lightmap, shadowmap and occlusionmap produced for Zula and how they are integrated. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=72
Read More »Dev Diary – Occlusion Culling
Our Game Programmer, Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58
Read More »Dev Diary – Fighting With LAG
Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency). For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48
Read More »Dev Diary – Game Design Document
Our Executive Producer and Project Director Özgür Soner talks about Game Design Document, a must in game development. There is also a little surprise at the end of the video. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=47
Read More »Dev Diary – Export And Optimization
Our Junior 3D Artist, Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44
Read More »Dev Diary – Uses of Mockups
Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv
Read More »MadByte Dev Diary – Scrum Method in Project Management
Our Project Director Özgür “Zwartan” Soner talks about Scrum Method,in Zula’s project management and why it was adopted. For your comments and suggestions join us in our discussion board: http://www.madbytegames.com/forum/viewforum.php?f=6
Read More »MadByte Dev Diary – Which Programs We Use For Graphics?
MadByte Games’ Art Director Yakup Demirden talks about which programs are used on developing Zula’s graphics. This episode is mostly for those who wonders what programs game developers use for graphic development.
Read More »MadByte Dev Diary – Game Engine
Our Development Director Yasin Demirden, talks about the game engine used in Zula and why this engine was chosen.
Read More »