Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
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MadByte Dev Diary – Making of Smoke Bomb
Our game programmer Can Mert Bozkurt explains how we create smoke bomb effect in game in detail. For comments and recommendations: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=25
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