Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these. For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
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Dev Diary – TPS and FPS Hand Animations
Our Art Director, Yakup Demirden, explains the difference in hand animations between 1st person and 3rd person camera angles and how we optimize them. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=64
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