Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into. anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93
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Dev Diary – Procedures of 3D Game Modelling
Our Senior 3D Artist, Fevzi “Arcane” Altuncu, explains the procedures of 3D Game Modelling for Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=75
Read More »MadByte Dev Diary – High Modelling With ZBrush
Our Senior 3D Artist Fevzi “Arcane” Altuncu briefly talks about ZBrush modelling.
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