Our Game Programmer, Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works.
For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58
Our Game Programmer, Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works.
For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58
Tagged with: Dev Diary @en Graphic Performance Occlusion Culling @en Project Zula Zula @en