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Tag Archives: Zula

Dev Diary – Game Design Process

Our Game Design and Production Asisstant Uğur Serttaş, briefly talks about the game design process of Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=97    

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Dev Diary – Weapon Animation Rigging

Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into.  anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93  

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Dev Diary – Weapon Texture Adjustments

Our 3D Artist, Yunus Emre Yaman, talks about the adjustments we make on textures while importing weapons of Zula and the problems we face while doing it. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=89

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Dev Diary – Cloth Animation

We’ve decided to follow a different path on our Development Diary videos. From now on we’ll just sit by our developers’ side and ask them to tell us what they’re doing. Our first hero is Fevzi “Arcane” Altuncu. He tells ...

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Dev Diary – Getting the Environment Dirty

Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85

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Dev Diary – Chat System in Zula

Our Senior Backend Developer Onur Ünlü explains the chat system in Zula and features such as foul language filter. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=84  

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Dev Diary – Game Model of Zula

Our Executive Producer, Özgür “Zwartan” Soner, answers one of the most frequently asked question; “Is Zula going to be a free or not?”   For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=79    

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Dev Diary – Weapon Animations

Here are some weapon animation examples that Yakup Demirden talked about on his last video diary. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=67&p=183#p183

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Dev Diary – TPS and FPS Hand Animations

Our Art Director, Yakup Demirden, explains the difference in hand animations between 1st person and 3rd person camera angles and how we optimize them. For Comments:  http://madbytegames.com/forum/viewtopic.php?f=6&t=64

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Dev Diary – Occlusion Culling

Our Game Programmer,  Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58

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Dev Diary – Fighting With LAG

Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency).   For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48

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Dev Diary – Game Design Document

Our Executive Producer and Project Director Özgür Soner talks about  Game Design Document, a must in game development. There is also a little surprise at the end of the video. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=47

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Dev Diary – Export And Optimization

Our Junior 3D Artist,  Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44

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Dev Diary – UI Design

Our Art Director Yakup Demirden talks about how we create Zula’s User Interface and to what points we focus when we design. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=43

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Dev Diary – Uses of Mockups

Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv

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Dev Diary – Server Client Communication

Our Development Director Yasin Demirden talks about the Server Client communication in Zula and the Prediction system that reduces the effects of network delay. For comments : http://www.madbytegames.com/forum/viewtopic.php?f=6&t=30

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