Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these.
For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
Our Development Director Yasin Demirden, explains the problems we encounter while integrating semi-auto weapon animations and the “mouse click buffer” method to solve these.
For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=73
Tagged with: Animations Dev Diary @en FPS @en MadByte Making of Weapon Animations Weapons Zula @en