Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency).
For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48
Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency).
For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48
Tagged with: Dev Diary @en LAG @en Project Zula Zula @en