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Dev Diary


Weapon Customization

The most wanted feature “Weapon Customization” is coming to Zula! The system allows players to customize their weapons as they wish. We divided the customization to 7 parts: Top Attachment Bottom Attachment Front Attachment Skin Accessory Sticker Effect You can ...

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New Map: Ship

Gladio intercepts the weapon shipment of Zula Team and turns it into a bloody conflict. Action goes on in Ship now!

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​ZULA conquers Latin America!​

After having huge success in hometown Turkey, ZULA is spreading to worldwide now! Latin America publisher Axeso5 made some cyber cafe visits and we are glad to share some photos with you:   

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ZULA Avrupa’da Kapalı Betada!

Türkiye’nin ilk ve tek yerli MMOFPS oyunu olan ZULA, emin adımlarla dünyaya yayılmaya devam ediyor. Türkiye ve Brezilya’dan sonra ZULA’nın yeni durağı Avrupa oldu. Avrupa’nın başarılı yayımcılarından olan IDCGames, ZULA’nın tüm Avrupa haklarını aldı ve hızlı geçen entegrasyon süreci sonrasında ...

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Sounds Updated

Zula is changing its sounds! Realistic weapon sounds, explosion sounds and environment sounds will make you feel in real action! You can also hear the detailed information about Sound Update and more changes in game from our Development Director, Yasin Demirden.

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Zula Goes Beyond the Great Wall of China

MadByte Games attended the biggest game expo of the biggest gaming market in the world;Asia. ChinaJoy  took place in Shanghai, Chine, as the name suggests. It was very important for both us and Turkish Game Industry because Zula was the ...

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2500 Milestone on Facebook!

We have reached 2500 likes. We thank 2500 times to 2500 people who have supported and believed in us . With your support, we will continue to work hard to make Zula a big success both in Turkish and international ...

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Dev Diary – Game Design Process

Our Game Design and Production Asisstant Uğur Serttaş, briefly talks about the game design process of Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=97    

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Dev Blog – Identifying the Players’ State

Our Gama Programmer Can Mert Bozkurt tells how we identify the state of the players when they are navigating through the game lobby. Follow us: Facebook: https://www.facebook.com/MadByteGames Twitter: https://twitter.com/madbytegames Google+ https://plus.google.com/u/0/b/116661358078504464356/116661358078504464356/

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Dev Diary – Weapon Animation Rigging

Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into.  anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93  

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Dev Diary – Weapon Texture Adjustments

Our 3D Artist, Yunus Emre Yaman, talks about the adjustments we make on textures while importing weapons of Zula and the problems we face while doing it. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=89

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Dev Diary – Cloth Animation

We’ve decided to follow a different path on our Development Diary videos. From now on we’ll just sit by our developers’ side and ask them to tell us what they’re doing. Our first hero is Fevzi “Arcane” Altuncu. He tells ...

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Dev Diary – Getting the Environment Dirty

Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85

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Dev Diary – Chat System in Zula

Our Senior Backend Developer Onur Ünlü explains the chat system in Zula and features such as foul language filter. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=84  

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Dev Diary – Game Model of Zula

Our Executive Producer, Özgür “Zwartan” Soner, answers one of the most frequently asked question; “Is Zula going to be a free or not?”   For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=79    

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