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Dev Diary

Dev Diary – Weapon Animations

Here are some weapon animation examples that Yakup Demirden talked about on his last video diary. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=67&p=183#p183

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Dev Diary – TPS and FPS Hand Animations

Our Art Director, Yakup Demirden, explains the difference in hand animations between 1st person and 3rd person camera angles and how we optimize them. For Comments:  http://madbytegames.com/forum/viewtopic.php?f=6&t=64

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Happy New Year!

Happy New Year everyone! On behalf of all MadByte Games crew, we hope 2014 brings you happiness and more games to play.

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Dev Diary – Occlusion Culling

Our Game Programmer,  Can Mert Bozkurt talks about Occlusion Culling method we developed to increase Zula’s graphic performance and how it works. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=58

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Dev Diary – Tileable Texture Painting

Our Senior 3D Artist, Fevzi “Arcane” Altuncu recorded the texture painting session he did for Zula. This video might be interesting for those who are into 3D Modelling . The original video was 10 hours long so we increased the ...

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Dev Diary – Fighting With LAG

Our Development Director, Yasin Demirden explains the method that MMOFPSs and Zula uses to cope with LAG(latency).   For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=48

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Dev Diary – Game Design Document

Our Executive Producer and Project Director Özgür Soner talks about  Game Design Document, a must in game development. There is also a little surprise at the end of the video. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=47

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Dev Diary – Export And Optimization

Our Junior 3D Artist,  Aykut Tüz talks about optimization and scene export to game engine, problems encountered when transfering and how these are resolved. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=44

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Dev Diary – UI Design

Our Art Director Yakup Demirden talks about how we create Zula’s User Interface and to what points we focus when we design. For Comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=43

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Dev Diary – Uses of Mockups

Our game design and production assistant Uğur Serttaş talks about mockups in game development process and the benefits of the uses of mockups. For your comments: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=42DEv

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3D Artist Wanted!

We are looking for skilled and prone to learning environment/inorganic 3D Artists who are seeking a long term career in game industry. Please check our Career page.

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Dev Diary – Server Client Communication

Our Development Director Yasin Demirden talks about the Server Client communication in Zula and the Prediction system that reduces the effects of network delay. For comments : http://www.madbytegames.com/forum/viewtopic.php?f=6&t=30

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MadByte Dev Diary – Map Design

Our Junior 3D artist Aykut Düz explains how we design the maps of Zula and internal map testing process. For comments and recommendations: http://www.madbytegames.com/forum/viewtopic.php?f=6&t=23

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