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Dev Diary

DEVELOPER DIARIES: Our Plans for 2019

THE NEW DEVELOPER DIARIES VIDEO IS HERE! What has changed until now? What’s waiting for us in 2019? Are you curious about our plans? Then we invite you to watch the new episode of our Developer Diaries. In this chapter, ...

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Dev Progress is Up!

Click for Dev Progress. MadByte Games team keeps growing and working on new developments every day. Are you curious about the ideas our team is working on? Now you can check our new ideas and follow the development progress of ...

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Zula Goes Beyond the Great Wall of China

MadByte Games attended the biggest game expo of the biggest gaming market in the world;Asia. ChinaJoy  took place in Shanghai, Chine, as the name suggests. It was very important for both us and Turkish Game Industry because Zula was the ...

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2500 Milestone on Facebook!

We have reached 2500 likes. We thank 2500 times to 2500 people who have supported and believed in us . With your support, we will continue to work hard to make Zula a big success both in Turkish and international ...

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Dev Diary – Game Design Process

Our Game Design and Production Asisstant Uğur Serttaş, briefly talks about the game design process of Zula. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=97    

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Dev Blog – Identifying the Players’ State

Our Gama Programmer Can Mert Bozkurt tells how we identify the state of the players when they are navigating through the game lobby. Follow us: Facebook: https://www.facebook.com/MadByteGames Twitter: https://twitter.com/madbytegames Google+ https://plus.google.com/u/0/b/116661358078504464356/116661358078504464356/

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Dev Diary – Weapon Animation Rigging

Our 3D artist, Aykut Tüz, talks about how we rig the weapon animations in Zula and how we overcome the obstacles we run into.  anlatıyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=93  

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Dev Diary – Weapon Texture Adjustments

Our 3D Artist, Yunus Emre Yaman, talks about the adjustments we make on textures while importing weapons of Zula and the problems we face while doing it. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=89

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Dev Diary – Cloth Animation

We’ve decided to follow a different path on our Development Diary videos. From now on we’ll just sit by our developers’ side and ask them to tell us what they’re doing. Our first hero is Fevzi “Arcane” Altuncu. He tells ...

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Dev Diary – Getting the Environment Dirty

Our Art Director, Yakup Demirden, talks about the dirtying methods we use while creating the maps for Zula, and what kind of advantage these methods provides us. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=85

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Dev Diary – Chat System in Zula

Our Senior Backend Developer Onur Ünlü explains the chat system in Zula and features such as foul language filter. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=84  

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Dev Diary – Game Model of Zula

Our Executive Producer, Özgür “Zwartan” Soner, answers one of the most frequently asked question; “Is Zula going to be a free or not?”   For Comments : http://madbytegames.com/forum/viewtopic.php?f=6&t=79    

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Dev Diary – Weapon Parameters

Our Game Design&Production Assistant, Uğur Serttaş, briefly talks about how we prepare the weapon parameters prepared at the backend.  değiniyor. For Comments: http://madbytegames.com/forum/viewtopic.php?f=6&t=77  

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